Temples

Description
The temples of Dhinahr, the collection of the official worshippers of all deities in the divine pantheon in Dhinahr. Through a somewhat democratic system they exert their combined influence for the good of religion. A fierce adversary of the elemental powers they find little ground with the arcane, and with it the Arcane Collective and House Tasala but a begrudging respect for those of Morning Break, though careful of their dependancy on non divine gods forces.

Main tenets
Follow what your deity instructs, though still with a critical eye.

Main followers
Clerics and those wishing for a new life in faith and service.

Exclusive powers
The temples, shared between all, have a monopoly on the diamond trade and ritualistic herbs, and though it is not illegal outside of temple grounds it is heavily discouraged to openly trade diamonds or carry them

Allies & Enemies
Usually employed by the Temples are members of the Ruby Fist and Mercenary Guild. Because of the frequent loans and debtors that get tempted to do their bidding the Hammers of Defiance are an adversary, as well as the Eastbound Trading Company for their pushing on the monopoly of diamonds and ritualistic herbs, which they counter by almost monopolizing any other trade. The Specters are somewhat of an enemy to most, being primarily undead, though the laws of Dhinahr provide the Specters with citizenship as unlife as well, making "dead raids" a vastly more dangerous excuse.