Origin Magic

Practicioners of Origin magic, 4 new fields of magic; Sangromancy, Constellations, Harnessing and Decrees.

Sangromancy allows one to fuel and strengthen it at the cost of your own lifeblood, depending on severity might even cause death. Strong influences of necromancy and evocation are present, but spells outside of those two standard schools is easily possible.

Constellations have a base of duality, and are aimed roughly at conjuration and divination.

Harnessing is all about layering spells on top of each other. Every spell on their own does not amount to very much, but every spell can influence and strengthen others of the same kind.

Decrees are all about commands, and are usually used on the battlefield, both on allies as well against enemies.

Alloys is the art of combining the foundations of one field of magic with another, resulting in taxing but extrodinary feats of magic.

Angels of the Sun favor Constellations and Decrees, whereas Angels of the Moon favor Harnessing and Sangromancy.