Divine gods

Primary Gods
Magica mainly deals with being an arbiter for the gods and keeping the balance of the immortal planes, settling conflicts and arguments with precision and care to make sure the world stays balanced, one way or another, whatever it takes. Often called to by judges and trials, invoking the name of Magica renders one unable to lie. Magica governs the domains of arcana and planes. The symbol of Magica is a set of scales.

Jakal, the Herald of Dawn

Mostly seen as the first among equals as everyone worships Jakal somewhere. He stands for growth and fertility, both of individuals as well as for cities and civilization. He is the husband of Aylorn. He governs the domains of life and nature. His symbol is the sunrise over a hill.

Aylorn, the Taleweaver

With her humour she always brings the light back from the shadows. Being the right hand woman and wife of Jakal she brings forth change and new ideas, as well as humility for what you do. Often the patron of bards and fools. She governs the domains of trickery and light. Her symbol is the Lyre.

Virkesh, the Glory Bringer

Most associated with impulse and forwards moving action, as a brother of Sytia he tends to be reckless and have a lust for action and challenges, ignoring the risks or consequences, thus usually asked for guidance at the brink of a new war. He governs the domains of war tempest and war. His symbol is a fist clenching a bolt of lightning.

Sytia, the Spear of War

Whereas Virkesh leads the charge in war Sytia, his sister, is more concerned with the passing of life and righteous and honourable combat. Pleading in her name when surrendering can guarentee survival as a prisoner, although you will be damned if you use her name to escape. She governs the domains of death and war. Her symbol is a spearpoint.

Damia, Mistress of Lore

Preserver of knowledge beyond death she hoards the power of the written word, both knowledge as well the history of mortals. Ever since the Era of Infection she continued to lose a lot of libraries of knowledge in human lands, and extraplanar libraries started to disappear, lost but not forgotten. She governs the domains of knowledge and death. Her symbol is a full moon behind a coiled cobra.

Theheni, the Cleansing Flame

Through fire and growth, he roots out that which is old and rotten. Not a forgiving or easy got to follow, he advocates change away from the present. Those that mange to earn his attention and gratitude are often bringers of great change, both good and bad. He governs the domains of nature and light. His symbol is a burning flame.

Secondary Gods
For any travel outside of your own village or city you would call upon Indiro, even if only briefly. As long as the blessing is asked for sincerely Indiro does not give much thought to any other gods you would follow, and other gods accept his blessings, as long as those stay small enough. When a cartwheel would break, or a horse be too tired to continue chances are that the temporary setback prevented a bigger obstacle further down the way, borrowed from his domain being trickery. As a symbol he is represented by an old man with a walking stick.

Valead, Teller of Lies

Any lie ever told was first invented by Valead, is how the tale goes. For coming up with clever solutions in a sticky situation there is an equal chance to be rewarded, suddenly finding an easy way out, or to be punished, where your opponents suddenly are always one step ahead of you. The other Secondary God of the trickery domain, his symbol is of a mouth whispering to a listening ear.

Ellam, Foster of Fertility

Generally a gentle goddess Ellam is responsible for the birth and growth of the next generation. Extremely caring and careful, any child blessed by her can be certain of a steady growth of body and mind, warded against diseases and minor injuries, even if only for a couple years. Any couple favored by Ellam is bound to have many healthy children. Ellam domain is life and her symbol is a tree bearing fruit.

Hogta, Speaker of the Crowd

A furious scholarly debate or loud voices on a stage, Hogta's influence is extremely present in places where natives gather, as any crowd needs a language to talk and argue about semantics. Though Hogta does not have a direct influence from her temples she rather finds wellspoken individuals to give her blessings and bring forth the word, leading many storytellers and bards but also revolutions and rebellions to speak out against opposing ideas and ideals. Hogta governs the domain of life and her symbol is a sky of stars above a platform.

Valai, Queen of the Desert

Unforgiving as the sands that she rules Valai believes in constant testing and challenges. Life is cheap in the desert where a single lapse of attention can be your demise, yet when tempered through the tribulations of scalding heat during the day and freezing cold at night one is born anew and learns to appreciate the beauty of the world even more, unless they fall to the temptations of becoming bitter and full of hatred. Both cursed at and thanked for the elves of the desert and tieflings live to overcome her challenges, managing to thrive in a place where many would perish after mere days. Her domain is light, and her symbol a crown above a dune.

Kasit, Patron of Artisans

Kasit is very interested in culture and how it changes throughout the years, though generally appreciating it from a distance. After one too many blessings causing the downfall of one of his chosen through the jealousy of those less hardworking and fortunate he refrains from interacting too much with the artists, though some would say out of self interest to prevent the strife from stagnating the artworks made for him, in his name. His domain is light and his symbol a sculptor chiselling a statue.

Sumila, Leader of the Pack

Often grouped together with Samada, two sides of the same coin. Sumila is about being strong together and keeping the bonds of friends and family solid. She likes working together with Indiro, making sure that everyone gets home in time and safely, though she isn't afraid to send some wolves to scare and hunt those that wander too far off the group, often times causing bloodshed, if not taken care of a caravan outright. Her domain is nature, her symbol three wolves.

Valia, Administer of the Fields

Rumored to be a split personality of Valai, Valia's concern of growth is with the fields, to be able to feed everyone. Many farmers pray to her, either at a small church or with a personal amulet and as such Valia is one of the few gods that is in the heart and minds of the people on the lands outside of cities and as such has a steady following, even if most of her followers don't join in priesthood. Her domain is nature and her symbol an ox pulling a plough.

Myrn, Breaker of Boats

Myrn, with his rival being the entire race of krakens deep under the sea, always tries to twart any kind of travel that involves boats, both by sea as through the sky. Quick to anger and easily manipulated Myrn lacks the intelligence to set himself apart as a Primary God he has at least enough raw power and control over storms to be certain of his position as a Secondary God, as he might not be the strongest or have the most followers but any Secondary God willing to take him own will not leave unscathed. Against Primary Gods he easily runs away to the depths of the Undersea to hide among the nightmares that reside there when any were to feel annoyed by his presence, though usually he is carefull enough to not attack anything he bully into submission. His domain is tempest and his symbol is broken boats in a storm.

Vuo, Raiser of Mountains

Vuo being quite simple in his thinking really likes the proverb "making a mountain from a molehill" and decided to make it his creed. Usually accompanied by extreme earthquakes his simple ideas of reshaping the country to be more mountainlike are harmless to himself, but not so much to anyone being even remotely nearby. After the mountain dwarves cursed his name for eternity, forbidding it from being uttered or or worshipped Vuo was taken aback and started learning more about mortals, clumsy as it might be with his child like naivity. His domain is tempest and his symbol is a broken mountain.

Ioun, Shaper of Legends

Widely known for the art of taking her artifact and making it a relatively readily accesssible magic item, the ioun stones. After a fierce battle with Damia she resigned herself to the place of a Secondary God, though both are wary of each other, looking for any sign of weakness or attempting to convert any followers to their own side. The other significant part of Ioun is in her preservation of the legends of old and their accomplisments, guiding those she finds favorable to more easily find treasures. Her domain is knowledge with her symbol being a monk reading a tome.

Varut, Broker of Business

Arguments about the price of four apples, which aren't even very fresh anymore, and to be fair they are not that big or heavy either, Varut is the one that looks over deals of all sorts, whether there is money involved, favors or any other kind of payment. Thanks to a new spell that allows one to quickly count any kind of items, as well as the idea of paper money, with the idea of security checks being outsourced to Kasit, she solidified her rule as a Secondary God. Her domain is knowledge and her symbol is coins being exchanged hands

Takir, Maker of inventors

If it doesn't work Takir is at fault. If it does work perfectly fine and ends up exploding the whole lab, as was intended, Takir is also at fault for allowing such dangerous ideas to be thought and spread. A lot of his weird followers have given him a bad reputation, whereas he is genuinly interested in the development and progress of technology, both mundane and magitech, though his scattered mind quickly forgets about moral consequences once he completed his experiment, already looking forward to the next thing to tinker with. One of his latest discoveries and his current pride in finding was the wordpress that fuels the complete guild Word of Tomorrow. His domain is the arcane and his symbol sprockets and gears.

Kesku, Voice of Debates

Whereas Hogta speaks for the common natives and their "petty sqaubles" Kesku likes the more refined and intelligent kind of conversations, about how a new spell should fit and work within the official framework, or why the phases of the moon are not completely in line with the tides of the sea, because has to be a secondary hidden moon with its own arc through the sky, unseen to the common eye, yet proven by esoteric formulae. Her domain is the arcane and her symbol a depiction of debate benches.

Samada, Chieftess of the Hunt

If you are marked for hunt by Samada you better pray that she made a bet with Sumila to see who manages to achieve their goal in their little game of predator and prey. Often seen as malicious and evil Samada is very much at home in the wilds, though she likes the style of bounty hunters in the cities to some degree as well. With a bow that is rumored to never miss once it has marked its target just once. Her domain is war and she is represented with a bow and arrow as symbol

Balidak, Appraiser of Gladiators

As a fan of showmanship Balidak is all for the enjoyment of the crowd as well as the effort that gladiators of any kind present, bordering on a frenzy. Be it individual fights one against another, or outmatched fights, small squadrons or even battalions, in the arena everything is fair when both parties agree to it. As the official sponsor of Crowd's Glory Balidak is widely known in Dhinahr, where sometimes he is even able to grace the arena with his limited presence. His domain is war and he is shown with shortswords with light rays of sunlight as his symbol

Komo, Arbiter of Souls

Komo is oftentimes feared by those whom had less of a study of religion, as most see him as the one that takes your life, whereas in actuality he merely guides the soul from one plane, usually the material plane, to the next, which is either the stone garden of Damia or the fields of eternal battle of Virkesh, given that the soul is not promised to another party. If it is the soul of a particular devout believer they might find themselves ending up in one of the planes of their respective gods. Komo governs the domain of death, and his symbol is a ghost over a road disappearing into the distance.

Saira, Hound of Plagues

Used as a curse in the black night and enemy of Theheni Saira is used to being spurned, yet few dare do so openly as even his own priests get infected with a myriad of diseases simply by using their holy symbol as a focus for their spells for too long, and they fail to be able to cure them for long, always returning at the most inconvinient of times, yet they can cause a catastrophe with specialized eruptions of disease and curses. His domain is death and his symbol a rabid dog.

Exile of Virkesh
Virkesh has been banished and had his Divine Soul shattered by Benoit, starting the Era of Prophecies. Alongside this event, over the span of several years the power structure changed among the Divine Gods.

Virkesh is gone, banished and then his Divine Soul scattered and destroyed.

Sytia has been dethroned from her position as Primary God.

Fywalch, a slumbering Primary God, rose up as part of the exile of Virkesh, lending the necessary Divine Power of Faith to Benoit to target Virkesh in his divine realm for the true exile.

Myrn and Komo fused themselves, becoming Aikari, Judge of Chronicles, with tempest and death as her domains. Her symbol is a person kneeling before an altar with a spear close to their neck.

Indiro and Samada fused themselves, becoming Taisuko, Stratagem of Combat, with trickery and war as his domains. His symbol is five arrows pointing at a body.

Balidak and Hogta fused themselves, becoming Iloisi, Sponsor of Revelry, with war and life as her domains. Her symbol is a raised sword in front of a stadium.

Leaving six places for secondary gods, manifesting themselves over time.

Sytia has lost one of her domains, but still holds power of her domain of war, as well as her title The Spear of War.

New Divine Gods; After Exile
As a preserver of the stories from elders, Fywalch always challenges the wit and knowledge of the new generation whenever they set out to earn their place in the world. Associated with storms and the sea sailors often pray for safe passage and carve his symbol on their ship. He governs the domains of knowledge and tempest. His symbol is a trident with runes

Aikari, Judge of Chronicles, with tempest and death as her domains. Her symbol is a person kneeling before an altar with a spear close to their neck.

Taisuko, Stratagem of Combat, with trickery and war as his domains. His symbol is five arrows pointing at a body.

Iloisi, Sponsor of Revelry, with war and life as her domains. Her symbol is a raised sword in front of a stadium.

Sytia, The Spear of War holds power of her domain of war, her symbol is a spearpoint.

Rulaju, Nightmare of the Expanse, governing the domain of tempest. Her symbol is a eight tentacles reaching for a ship from below.

Heijilo, Mirror of Disposition, governing the domain of death. His symbol is a person with a reflection over both shoulders.

Haluku, Zealot of Turmoil, governing the domain of trickery. His symbol is a person locked in a well.

Rotuli, General of Iron, governing the domain of war. His symbol is a sword stuck in an anvil.

Ivalaksa, Child of Prosperity, governing the domain of life. His symbol is a person climbing a mountain.